I'm Christina, a product designer in San Francisco.

I joined GoodHire as one of the first product designers in 2014 and have led the design team for the past 2 years.  Before that I graduated from Carnegie Mellon with a degree in HCI .
I have experience leading a design team, managing designers, teaching design, consulting for seed stage start-ups, and co-founding a start-up that had a modest exit.
I joined GoodHire as one of the first product designers in 2014 and have led the design team for the past 2 years. 

My product design work

Includes web, mobile, and connected device experiences

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Launched GoodHire’s first consumer facing product

I was the lead product designer on a team of 7. We launched a web app in 3 months for job seekers to see what employers see on their background check.

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Led user research to drive a shift in GoodHire's vision and roadmap

I led 17 interviews with GoodHire's largest customers. We can't delight large customers if we don't understand them.

🏅 Achieved highest performance rating (top 2%) in 2018

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Designed a connected medical device experience for a seed stage startup

Designed a medical device app to prevent strokes post-surgery.

Worked as a freelancer with a team of 5 engineers to design an iOS app with connected medical hardware to validate a new approach to compression therapy.

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Co-founded a startup to facilitate group payments

Alongside 2 engineers and 1 pm, I designed a group payment app. Bounty hunt was featured on product hunt daily top 10 and later acquired.

Case study coming soon

Leadership and management experience

Work alongside product leadership on long-term vision and roadmaps

Led our product design team to build our first design system

In my free time I teach and mentor students through DesignLab’s UX courses

Led and managed product design team for 2+ years

Improved team efficiency and communication with new task management processes

Created a more data informed design process to improve decision making and measure outcomes.

A little about me

I love designing immersive experiences that extend beyond the screen. My team won Disney’s national Imagnations design competition in 2014 for designing a cultural exchange between antipodes (points on opposite ends of the globe).

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Want to talk? Contact me